Shonté Daniels is a poet and games journalist from New Jersey. Shonté’s games criticism has appeared in places such as Deorbital, Kill Screen, and Motherboard, and her poetry has been in various journals, including Apogee The Rectangle, and Phoebe.
Writing and reading are my saviors in times of turmoil, and to cope with a year like 2016, I return to poet Lucille Clifton’s words in “won’t you celebrate with me,” in which she writes: “come celebrate/with me that every day/something has tried to kill me/and has failed.”
Many online users may not know how to take precautions, so Speak Up and Stay Safe(r) is a great starting point. But while reading through it, it troubled me how the onus is always on the target of online abuse to educate others and find solutions to a problem forced onto them.
Whether we are being charged for cheering at a graduation or treated like delinquents for attending a pool party, this week has been a reminder that Black people are still criminalized for being human.
A new video game focused on an unintended pregnancy shows the potential for tackling heavier topics in games, but it also illustrates how game developers often succumb to stereotypes that can do more harm than good when attempting to educate players about real-world experiences.
Rewire interviewed Giuliano via email earlier this week about the success of his hashtag and the importance of showing that Black history is more far-reaching and embedded in our present-day social structures than state education departments and local school districts would have us believe.
A recent two-day livestreamed charity event that addressed how #BlackLivesMatter was successful in two ways: It eventually met its fundraising goal, and it proved there is still much to teach gamers about how to address race.
It's irresponsible to point to a character with a large chest or a perky butt as a problem, because that implies women are responsible for the patriarchal notion that makes these things problematic. But we do need to move away from stereotypes altogether to create characters that do not fit into the same tired box.